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Friday Facts #311 - New remnants 3

Posted by Albert, Dom, V453000, Bilka on 2019-09-06

Hello, Another week has elapsed, which brings us another week deeper into the declining weather of autumn.

Friday Facts #374 - Smarter robots

Posted by kovarex, Oxyd, Klonan on 2023-09-01

Hello, today we are going to talk about some flying robot behavior improvements. Some of the problems we fixed were reported countless times, so I hope that some people will appreciate it :).

Friday Facts #386 - Vulcanus

Posted by Earendel on 2023-11-24

Hello there, I know a lot of you have been eagerly awaiting some solid information on the new planets, if so this blog is for you. Get comfy because it's a long one. As you already know, there are 4 new planets in the expansion. We will take an in-depth look at each planet's terrain, challenges, processes, technologies, and new gear, but not all at once. In some cases the planet content will be split into multiple parts. To kick things off I'll cover the terrain and natural aspects of the planet that is closest to being finished. I'll need to be in games master mode for this:

Friday Facts #408 - Statistics improvements, Linux adventures

Posted by Klonan, raiguard on 2024-04-26

Hello, welcome once again to the world of facts.

Friday Facts #409 - Diminishing beacons

Posted by V453000, Earendel on 2024-05-03

Hello, Today we're going to take a look at a feature some of us have dreamt of changing for years now - the beacon transmission. The main purpose of beacons is to allow massively increasing your production in the late game while being more than just a module or a faster machine. To make use of beacons you need to adjust your building layout for them. Beacons succeed in this role, but...

Friday Facts #390 - Noise expressions 2.0

Posted by Earendel, Genhis on 2023-12-22

Hello, We've had a lot of requests to talk about map generation. It's difficult to talk about map generation without first explaining noise expressions. From time to time we need to talk about noise expressions anyway because they are a critical part of the game, but I don't think we've ever done a good job of explaining what they actually are at a high level. We will a closer look at planet mapgen again in the future, but for now this will introduce the basic concepts and act as a primer for later.